Player wiki
How Sorting Floor plays in the current build: keys, the build menu, utilities, staff, mail, and roads. Search covers every page. Anything only partly built is marked In progress.
These pages follow the game code, the build catalog, the in-game guidebook strings, and the Settings key list. They do not describe ideas that are not in the game yet.
Pages
KeybindingsEvery default key, mouse button, and the keys that are not remappable.
Build menuTabs, what each tool places, and what a town road unlocks.
UtilitiesPower, water, hot water, sewage, and fuseboxes.
Staff and traitsRoles, Clumsy, Handy, smokers, and the five-member union election.
Durability and repairWear from use, broken gear, Maintenance, and Handy patches.
StampsCounter stock, the stamp safe, and stamp orders.
Counter serviceLobby hours, queues, retail, and parcel acceptance.
Outgoing mailLocal carriers, the hub truck, and the daily clearance grade.
Containers and trucksFloor containers and the evening dock clock.
TrafficFour-way stop, and right before left when the language uses it.
Possessing staffC to take control, F to act, Q to put down, E to scan.
Placement guidesThe cyan wash for doors, windows, and loading docks.
Ceiling mountsLights share a tile with floor stations. No L layer key yet.
Not in this build
- There is no L key that switches a ceiling editing layer. See Ceiling mounts.
- The project file has no Godot input map. Keyboard defaults live in the game's own binding list. See Keybindings.
- Union dues, stamp theft, and a forklift you can possess are not mechanics.